Make a ranged Attack against a creature or object, treating the alchemist’s fire as an Improvised Weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its Action to make a DC 10 Dexterity check to extinguish the flames.
Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
dnd 5e – How can I explain to my player that Alchemist’s …
Have an enemy in a tower, throw a bottle of alchemist’s fire at the party which explodes on impact. When he’s hit (presumably with a ranged attack) he falls out of the tower to his death. His dead body has another bottle of alchemist’s fire on it that didn’t break.
If hit, the enemy will take fire damage, and here’s more: they will keep taking fire damage at the beginning of each turn. If they want to terminate this damage, they can employ their action to make a DC 10 Dexterity check, which will extinguish the flames or compel the flame to extinguish itself. Crafting time: 8 hours
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How do you use Alchemist’s fire?
Make a ranged Attack against a creature or object, treating the alchemist’s fire as an Improvised Weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns.
Does Alchemist’s fire self-ignite?
The Player’s Handbook (p. 148) says that Alchemist’s Fire "ignites when exposed to air": Alchemist’s Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. A player noticed this and refuses to carry such a self-igniting substance. His logic is pretty solid:
What ignites Alchemist’s fire when exposed to air?
The Player’s Handbook (p. 148) says that Alchemist’s Fire "ignites when exposed to air": Alchemist’s Fire. This sticky, adhesive fluid ignites when exposed to air.
Is Alchemist’s fire safe to carry?
However, reading 5e adventures (HotDQ, for example), I came to the conclusion that Alchemist’s Fire is considered quite safe to carry. Is this correct? How can I explain this in-game?
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Reference:
https://www.usfa.fema.gov/
https://en.wikipedia.org/wiki/Fire_extinguisher